Matrices¶ ↑
Contents:
Class methods¶ ↑
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GSL::Matrix.alloc(n)
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GSL::Matrix.alloc(size1, size2)
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GSL::Matrix.alloc(array)
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GSL::Matrix.alloc(arrays)
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GSL::Matrix.alloc( … )
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GSL::Matrix[ … ]
These methods create a
GSL::Matrixobject.
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From arrays
>> m = GSL::Matrix[[1, 2, 3], [4, 5, 6], [7, 8, 9]] => GSL::Matrix [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 5.000e+00 6.000e+00 7.000e+00 8.000e+00 9.000e+00 ]
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With an array and rows&cols,
m = GSL::Matrix.alloc([1, 2, 3, 4, 5, 6, 7, 8, 9], 3, 3)
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With Range objects,
>> m = GSL::Matrix.alloc(1..3, 4..6, 7..9) [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 5.000e+00 6.000e+00 7.000e+00 8.000e+00 9.000e+00 ] >> m2 = GSL::Matrix[1..6, 2, 3] [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 5.000e+00 6.000e+00 ]
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GSL::Matrix.eye(n)
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GSL::Matrix.eye(n1, n2)
Examples:
>> m = GSL::Matrix::Int.eye(3) => GSL::Matrix::Int [ 1 0 0 0 1 0 0 0 1 ] >> m = GSL::Matrix::Int.eye(2, 4) => GSL::Matrix::Int [ 1 0 0 0 0 1 0 0 ]
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GSL::Matrix.identity(n)
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GSL::Matrix.scalar(n)
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GSL::Matrix.unit(n)
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GSL::Matrix.I(n)
Create diagonal matrices of dimensions n*n, of values 1.0.
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GSL::Matrix.diagonal(a, b, c, …)
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GSL::Matrix.diagonal(Ary)
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GSL::Matrix.diagonal(Range)
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GSL::Matrix.diagonal(Vector)
Creates a diagonal matrix of given elements.
Example:
>> GSL::Matrix::Int.diagonal(1..4) => GSL::Matrix::Int [ 1 0 0 0 0 2 0 0 0 0 3 0 0 0 0 4 ] >> GSL::Matrix::Int.diagonal(2, 5, 3) => GSL::Matrix::Int [ 2 0 0 0 5 0 0 0 3 ]
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GSL::Matrix.ones(n)
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GSL::Matrix.ones(n1, n2)
Create a matrix of all the elements 1.
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GSL::Matrix.zeros(n)
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GSL::Matrix.zeros(n1, n2)
Create a matrix of all the elements 1.
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GSL::Matrix.indgen(n1, n2, start=0, step=1)
Example:
>> m = GSL::Matrix::Int.indgen(3, 5) => GSL::Matrix::Int [ 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 ] >> m = GSL::Matrix::Int.indgen(3, 5, 2) => GSL::Matrix::Int [ 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ] >> m = GSL::Matrix.indgen(2, 3, 4.5, 6.7) => GSL::Matrix [ 4.500e+00 1.120e+01 1.790e+01 2.460e+01 3.130e+01 3.800e+01 ]
NOTE:¶ ↑
Matrix dimensions are limited within the range of Fixnum. For 32-bit CPU, the maximum of matrix dimension is 2^30 ~ 1e9.
Instance Methods¶ ↑
Accessing matrix elements¶ ↑
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GSL::Matrix#size1
Returns the number of rows of matrix
self.
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GSL::Matrix#size2
Returns the number of columns of matrix
self.
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GSL::Matrix#shape
Returns the number of rows and columns as an array.
Ex:
>> m.size1 => 3 >> m.size2 => 5 >> m.shape => [3, 5]
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GSL::Matrix#set(args, val)
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GSL::Matrix#[args]=val
If
argsis empty andvalis an Array (i.e. called with just a single Array argument), the Array's elements are taken as row contents. Each given row must have exactly the same number of elements as the Matrix has columns, but the number of rows given need not match the Matrix's row count. Extra given rows are ignored, while Matrix rows beyond those given are not affected. Otherwise, ifargsis empty, behaves as#set_all(val).If
argsis an Array and val is not, the first two elements ofargsmust be Fixnums which specify the row and column of the element that will be set to the value ofval. This special case exists to allow values returned by Matrix#max_index and Matrix#min_index to be used as indexes.If
argsare twoFixnums,iandj, this method sets the(i,j)-th element of the matrixselftoval.If
argsis a singleFixnum,i, this method sets the element at rowi/size2, columni%size2toval.For
#set, ifargsis empty andvalis anArrayofArrays, the contents ofselfare set row by row from the elements (i.e.Arrays) ofval.All other
argsspecify a submatrix (as with#submatrix) whose elements are assigned fromval. In this case,valcan be anArraywhose elements will be assigned to the rows of the submatrix,Rangewhose elements will be assigned to the elements of the submatrix,GSL::Matrixwhose elements will be assigned to the elements of the submatrix, orNumericthat will be assigned to all elements of the submatrix.NOTE: GSL does not provide a matrix copy function that properly copies data across overlapping memory regions, so watch out if assigning to part of a Matrix from another part of itself (see
#setexample of GSL::Vector).
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GSL::Matrix#get(args)
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GSL::Matrix#[args]
If
argsare twoFixnums,iandj, this method returns the(i,j)-th element of the matrixself.If
argsis a singleFixnum,i, this method returns the element at rowi/size2, columni%size2.All other forms of
argsare treated as withMatrix#submatrixand a View object is returned.NOTE: The behavior of the single
Fixnumargument case is different from earlier versions (< 1.11.2) of Ruby/GSL. These earlier versions returned aVector::Viewin this case, thereby allowing element (i,j) to be accessed asm[i][j]. THIS FORM IS NO LONGER SUPPORTED as of Ruby/GSL 1.11.2. Existing occurences of this construct will need to be replaced with the backwards compatible and more efficientm[i,j]or, equivalent to the old and less efficient form,m[i,nil][j]. For GSL::Matrix, the old form will now raise aNoMethodErrorbecauseFloathas no#[]method. For GSL::Matrix::Int, however, the old form will return a single bit from an element of the matrix becauseFixnumandBignumhave a#[]method that allows access to the number's individual bits.Examples:
>> m = GSL::Matrix[1..9, 3, 3] => GSL::Matrix [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 5.000e+00 6.000e+00 7.000e+00 8.000e+00 9.000e+00 ] >> m[1, 2] => 6.0 >> m[1, 2] = 123 # m.set(1, 2, 123) => 123 >> m => GSL::Matrix [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 5.000e+00 1.230e+02 7.000e+00 8.000e+00 9.000e+00 ] >> m[1] => 2.0 >> m.set([3, 5, 2], [4, 5, 3], [7, 1, 5]) => GSL::Matrix [ 3.000e+00 5.000e+00 2.000e+00 4.000e+00 5.000e+00 3.000e+00 7.000e+00 1.000e+00 5.000e+00 ] >> m[1][1] # old/unsupported form NoMethodError: undefined method `[]' for 2.0:Float from (irb):8 >> m = GSL::Matrix::Int[1..9, 3, 3] => GSL::Matrix::Int [ 1 2 3 4 5 6 7 8 9 ] >> m[1] # m[0,1] => 2 >> m[1][0] # Bit 0 of m[0,1] => 0 >> m[1][1] # Bit 1 of m[0,1] => 1 >> m[1][2] # Bit 2 of m[0,1] => 0 >> m[1][3] # Bit 3 of m[0,1] => 0
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GSL::Matrix#to_a
Converts the
Matrixselfto a RubyArrayofArrays.Example:
>> GSL::Matrix.eye(3).to_a => [[1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [0.0, 0.0, 1.0]]
Initializing matrix elements¶ ↑
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GSL::Matrix#set_all(x)
This method sets all the elements of the matrix
selfto the value x.
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GSL::Matrix#set_zero
This method sets all the elements of the matrix to zero.
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GSL::Matrix#set_identity
This method sets the elements of the matrix to the corresponding elements of the identity matrix, i.e. a unit diagonal with all off-diagonal elements zero. This applies to both square and rectangular matrices.
IO¶ ↑
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GSL::Matrix#fwrite(io)
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GSL::Matrix#fwrite(filename)
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GSL::Matrix#fread(io)
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GSL::Matrix#fread(filename)
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GSL::Matrix#fprintf(io, format = “%e”)
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GSL::Matrix#fprintf(filename, format = “%e”)
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GSL::Matrix#fscanf(io)
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GSL::Matrix#fscanf(filename)
Matrix views¶ ↑
The GSL::Matrix::View class is defined to be used as
“references” to matrices. The Matrix::View class is a subclass
of Matrix, and an instance of the View class
created by slicing a Matrix object can be used same as the
original matrix. The View object shares the data with the
original matrix, i.e. any changes in the elements of the View
object affect to the original.
The primary means of generating Matrix::View objects is with
GSL::Matrix#submatrix (or its alias
GSL::Matrix#view). Many forms are supported and they are
documented here individually. All forms return a Matrix::View
unless otherwise documented. In the list below, the parameter name
indicates the type of the parameter: i, row,
col, len, len1, and
len2 are Fixnums; rows and
cols are Ranges.
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GSL::Matrix#submatrix()
View covers all rows and all columns.
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GSL::Matrix#submatrix(i)
View covers single element at row
i/size2, columni%size2.
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GSL::Matrix#submatrix(nil,nil)
View covers all rows and all columns.
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GSL::Matrix#submatrix(nil,cols)
View covers all rows with columns specified by
cols.
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GSL::Matrix#submatrix(nil,col)
Returns a
Vector::Col::Viewfor the columncol.
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GSL::Matrix#submatrix(rows, nil)
View covers rows specified by
rowsand all columns.
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GSL::Matrix#submatrix(rows, cols)
View covers rows specified by
rows, columns specified bycols.
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GSL::Matrix#submatrix(rows, col)
Returns a
Vector::Col::Viewfor columncol, rowsrows.
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GSL::Matrix#submatrix(row, nil)
Returns a
Vector::Viewfor rowrow.
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GSL::Matrix#submatrix(row, cols)
Returns a
Vector::Viewfor rowrow, columnscols.
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GSL::Matrix#submatrix(row, col)
View covers a single element at row
row, columncol.
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GSL::Matrix#submatrix(nil, col, len)
View covers all rows and
lencolumns starting at columncol.
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GSL::Matrix#submatrix(rows, col, len)
View covers
rowsrows andlencolumns starting at columncol.
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GSL::Matrix#submatrix(row, len, nil)
View covers
lenrows starting at rowrowand all columns.
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GSL::Matrix#submatrix(row, len, cols)
View covers
lenrows starting at rowrowandcolscolumns.
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GSL::Matrix#submatrix(row, col, len1, len2)
View covers
len1rows starting at rowrowandlen2columns starting at columncol.
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GSL::Vector#matrix_view(n1, n2)
This creates a
Matrix::Viewobject from the vectorself.Ex:
>> v = Vector[1..9] => GSL::Vector [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 5.000e+00 6.000e+00 7.000e+00 8.000e+00 9.000e+00 ] >> m = v.matrix_view(3, 3) => GSL::Matrix::View [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 5.000e+00 6.000e+00 7.000e+00 8.000e+00 9.000e+00 ] >> m[1][1] = 99.99 => 99.99 >> v => GSL::Vector [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 9.999e+01 6.000e+00 7.000e+00 8.000e+00 9.000e+00 ] >>
Creating row and column views¶ ↑
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GSL::Matrix#row(i)
These methods return
i-th row of the matrix as aVector::Viewobject. Any modifications to theVectror::Viewobject returned by this method propagate to the original matrix.
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GSL::Matrix#column(i)
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GSL::Matrix#col(i)
These methods return a vector view of the
j-th column of the matrix.
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GSL::Matrix#subrow(i, offset, n)
Returns a vector view of the
i-th row of the matrixselfbeginning atoffsetelements past the first column and containingnelements. (>= GSL-1.10)
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GSL::Matrix#subcolumn(j, offset, n)
Returns a vector view of the
j-th column of the matrixselfbeginning atoffsetelements past the first row and containingnelements. (>= GSL-1.10)
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GSL::Matrix#diag
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GSL::Matrix#diagonal
This method returns a
Vector::Viewof the diagonal of the matrix. The matrix is not required to be square. For a rectangular matrix the length of the diagonal is the same as the smaller dimension of the matrix.Ex:
>> m = GSL::Matrix[1..9, 3, 3] => GSL::Matrix [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 5.000e+00 6.000e+00 7.000e+00 8.000e+00 9.000e+00 ] >> m.row(1) => GSL::Vector::View [ 4.000e+00 5.000e+00 6.000e+00 ] >> m.col(2) => GSL::Vector::Col::View [ 3.000e+00 6.000e+00 9.000e+00 ] >> m.col(2)[2] = 123 => 123 >> m => GSL::Matrix [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 5.000e+00 6.000e+00 7.000e+00 8.000e+00 1.230e+02 ] >> m.diagonal => GSL::Vector::View: [ 1.000e+00 5.000e+00 1.230e+02 ]
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GSL::Matrix#subdiagonal(k)
Returns a vector view view of the
k-th subdiagonal of the matrixself. The matrix is not required to be square. The diagonal of the matrix corresponds to k = 0.
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GSL::Matrix#superdiagonal(k)
Returns a vector view of the
k-th superdiagonal of the matrixself. The matrix is not required to be square. The diagonal of the matrix corresponds to k = 0.
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GSL::Matrix#to_v
Creates a
GSL::Vectorobject “flattening” the rows of the matrixself.>> m = GSL::Matrix[1..6, 2, 3] => GSL::Matrix [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 5.000e+00 6.000e+00 ] >> m.to_v => GSL::Vector [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 5.000e+00 6.000e+00 ]
Iterators¶ ↑
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GSL::Matrix#each_row
Iterator for each of rows in the matrix
self.
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GSL::Matrix#each_col
Iterator for each of columns in the matrix
self.
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GSL::Matrix#collect { |item| .. }
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GSL::Matrix#map { |item| .. }
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GSL::Matrix#collect! { |item| .. }
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GSL::Matrix#map! { |item| .. }
Copying matrices¶ ↑
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GSL::Matrix#clone
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GSL::Matrix#duplicate
Create a new matrix of the same elements.
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GSL::Matrix.memcpy(dest, src)
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GSL::Matrix.swap(dest, src)
Copying rows and columns¶ ↑
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GSL::Matrix#get_row(i)
This method returns a new vector (not a view) which contains the elements of the
i-th row of the matrixself.
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GSL::Matrix#get_col(j)
This method returns a new vector (not a view) which contains the elements of the
j-th column of the matrixself.
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GSL::Matrix#set_row(i, v)
This method copies the elements of the vector
vinto thei-th row of the matrix. The length of the vector must be the same as the length of the row.
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GSL::Matrix#set_col(j, v)
This method copies the elements of the vector
vinto thej-th column of the matrix. The length of the vector must be the same as the length of the column.
Exchanging rows and columns¶ ↑
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GSL::Matrix#swap_rows!(i, j)
This method exchanges the
i-th andj-th rows of the matrixin-place.
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GSL::Matrix#swap_rows(i, j)
This method creates a new matrix exchanging the
i-th andj-th rows of the matrixself.
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GSL::Matrix#swap_columns!(i, j)
This method exchanges the
i-th andj-th columns of the matrixin-place.
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GSL::Matrix#swap_columns(i, j)
This method creates a new matrix exchanging the
i-th andj-th columns of the matrixself.
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GSL::Matrix#swap_rowcol(i, j)
This method exchanges the
i-th row andj-th column of the matrix. The matrix must be square for this operation to be possible.
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GSL::Matrix#transpose_memcpy
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GSL::Matrix#transpose
This method returns a matrix of a transpose of the matrix. The matrix
selfis not modified.
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GSL::Matrix#transpose!
This method replaces the matrix by its transpose by copying the elements of the matrix
in-place. The matrix must be square for this operation to be possible.
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GSL::Matrix#reverse_rows
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GSL::Matrix#flipud
Example:
>> m = GSL::Matrix::Int[1..9, 3, 3] => GSL::Matrix::Int [ 1 2 3 4 5 6 7 8 9 ] >> m.reverse_rows => GSL::Matrix::Int [ 7 8 9 4 5 6 1 2 3 ]
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GSL::Matrix#reverse_columns
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GSL::Matrix#fliplr
Example:
>> m = GSL::Matrix::Int[1..9, 3, 3] => GSL::Matrix::Int [ 1 2 3 4 5 6 7 8 9 ] >> m.reverse_rows.reverse_columns => GSL::Matrix::Int [ 9 8 7 6 5 4 3 2 1 ]
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GSL::Matrix#rot90(n = 1)
Return a copy of
selfwith the elements rotated counterclockwise in 90-degree increments. The argumentnis optional, and specifies how many 90-degree rotations are to be applied (the default value is 1). Negative values ofnrotate the matrix in a clockwise direction.Examples:
>> m = GSL::Matrix::Int[1..6, 2, 3] => GSL::Matrix::Int [ 1 2 3 4 5 6 ] >> m.rot90 => GSL::Matrix::Int [ 3 6 2 5 1 4 ] >> m.rot90(2) => GSL::Matrix::Int [ 6 5 4 3 2 1 ] >> m.rot90(3) => GSL::Matrix::Int [ 4 1 5 2 6 3 ] >> m.rot90(-1) => GSL::Matrix::Int [ 4 1 5 2 6 3 ]
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GSL::Matrix#upper
This creates a matrix copying the upper half part of the matrix
self, including the diagonal elements.
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GSL::Matrix#lower
This creates a matrix copying the lower half part of the matrix
self, including the diagonal elements.>> m = GSL::Matrix[1..9, 3, 3] => GSL::Matrix [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 5.000e+00 6.000e+00 7.000e+00 8.000e+00 9.000e+00 ] >> m.upper => GSL::Matrix [ 1.000e+00 2.000e+00 3.000e+00 0.000e+00 5.000e+00 6.000e+00 0.000e+00 0.000e+00 9.000e+00 ] >> m.lower => GSL::Matrix [ 1.000e+00 0.000e+00 0.000e+00 4.000e+00 5.000e+00 0.000e+00 7.000e+00 8.000e+00 9.000e+00 ]
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GSL::Matrix#horzcat(other)
Returns the horizontal concatenation of
selfandother.Ex:
>> require("gsl") => true >> a = GSL::Matrix::Int[1..4, 2, 2] => GSL::Matrix::Int [ 1 2 3 4 ] >> b = GSL::Matrix::Int[5..10, 2, 3] => GSL::Matrix::Int [ 5 6 7 8 9 10 ] >> a.horzcat(b) => GSL::Matrix::Int [ 1 2 5 6 7 3 4 8 9 10 ]
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GSL::Matrix#vertcat(other)
Returns the vertical concatenation of
selfandother.Ex:
>> a = GSL::Matrix::Int[1..4, 2, 2] => GSL::Matrix::Int [ 1 2 3 4 ] >> b = GSL::Matrix::Int[5..10, 3, 2] => GSL::Matrix::Int [ 5 6 7 8 9 10 ] >> a.vertcat(b) => GSL::Matrix::Int [ 1 2 3 4 5 6 7 8 9 10 ]
Matrix operations¶ ↑
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GSL::Matrix#add(b)
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GSL::Matrix#+(b)
This method adds the elements of matrix
bto the elements of the matrix. The two matrices must have the same dimensions.If
bis a scalar, these methods add it to all the elements of the matrixself(equivalent to the methodadd_constant).
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GSL::Matrix#sub(b)
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GSL::Matrix#-(b)
This method subtracts the elements of matrix
bfrom the elements of the matrix. The two matrices must have the same dimensions.
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GSL::Matrix#mul_elements(b)
This method multiplies the elements of the matrix by the elements of matrix
b. The two matrices must have the same dimensions. Ifbis a scalar, the methodscale(see below) is called.
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GSL::Matrix#div_elements(b)
This method divides the elements of the matrix by the elements of matrix
b. The two matrices must have the same dimensions.
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GSL::Matrix#scale(x)
This method multiplies the elements of the matrix by the constant factor
x.
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GSL::Matrix#add_constant(x)
This method adds the constant value
xto the elements of the matrix.
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GSL::Matrix#*(b)
Matrix multiplication.
Ex:
>> a = GSL::Matrix[1..4, 2, 2] => GSL::Matrix [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 ] >> b = GSL::Matrix[5..8, 2, 2] => GSL::Matrix [ 5.000e+00 6.000e+00 7.000e+00 8.000e+00 ] >> a*b => GSL::Matrix [ 1.900e+01 2.200e+01 4.300e+01 5.000e+01 ] >> a*2 => GSL::Matrix [ 2.000e+00 4.000e+00 6.000e+00 8.000e+00 ] >> c = Vector[1, 2] => GSL::Vector [ 1.000e+00 2.000e+00 ] >> a*c.col => GSL::Vector::Col [ 5.000e+00 1.100e+01 ]
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GSL::Matrix#/(b)
If
bis a scalar or aMatrix, this method calculates the element-by-element divisions. If aVector::Colis given, this method solves the linear system by using LU decomposition.Ex:
>> m = GSL::Matrix[1..4, 2, 2] => GSL::Matrix [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 ] >> m/3 => GSL::Matrix [ 3.333e-01 6.667e-01 <--- 1/3, 2/3 1.000e+00 1.333e+00 ] <--- 3/3, 4/3 >> b = Vector[5, 6].col => GSL::Vector::Col [ 5.000e+00 6.000e+00 ] >> x = m/b <--- Solve m (x,y) = b => GSL::Vector::Col [ -4.000e+00 <--- x = -4 4.500e+00 ] <--- y = 4.5 >> m*x => GSL::Vector::Col [ 5.000e+00 6.000e+00 ]
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GSL::Matrix#^(b)
Computes matrix power of
b.
Finding maximum and minimum elements of matrices¶ ↑
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GSL::Matrix#max
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GSL::Matrix#min
These methods return the max/min value in the matrix.
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GSL::Matrix#minmax
This method returns a two elements array [min, max], which contains the minimum and the maximum values in the matrix.
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GSL::Matrix#max_index
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GSL::Matrix#min_index
These methods return the index of the max/min value in the matrix.
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GSL::Matrix#minmax_index
This method returns a two elements array [imin, imax], which contains the indices of the minimum and the maximum value in the matrix.
Matrix properties¶ ↑
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GSL::Matrix#isnull
This returns 1 if all the elements of the matrix
selfare zero, and 0 otherwise.
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GSL::Matrix#isnull?
This returns
trueif all the elements of the matrixselfare zero, andfalseotherwise.
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GSL::Matrix#ispos
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GSL::Matrix#ispos?
(GSL-1.9 or later) Return 1 (true) if all the elements of the matrix
selfare strictly positive, and 0 (false) otherwise.
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GSL::Matrix#isneg
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GSL::Matrix#isneg?
(GSL-1.9 or later) Return 1 (true) if all the elements of the matrix
selfare strictly negative, and 0 (false) otherwise.
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GSL::Matrix#isnonneg
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GSL::Matrix#isnonneg?
(GSL-1.10 or later) Return 1 (true) if all the elements of the matrix
selfare non-negative , and 0 (false) otherwise.
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GSL::Matrix#any
Returns a Vector of ones and zeros with each element indicating whether any of the elements of the corresponding column of the matrix are nonzero.
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GSL::Matrix#all
Behaves like the method
any, except that it returns 1 only if all the elements of the matrix.
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GSL:Matrix#trace
This returns trace of the matrix
self, the sum of the diagonal elements.
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GSL:Matrix#norm
Returns matrix norm, sqrt(sum_{ij} m_{ij}^2).
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GSL::Matrix#sgn
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GSL::Matrix#signum
Creates a new matrix, with elements +1 if
x_i,j> 0, -1 ifx_i,j< 0, otherwise 0. Note that this definition gives the signum of NaN as 0 rather than NaN.
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GSL:Matrix#abs
-
GSL:Matrix#fabs
Example:
>> m = GSL::Matrix::Int[-5..4, 3, 3] => GSL::Matrix::Int [ -5 -4 -3 -2 -1 0 1 2 3 ] >> m.abs => GSL::Matrix::Int [ 5 4 3 2 1 0 1 2 3 ]
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GSL::Matrix#equal?(other, eps = 1e-10)
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GSL::Matrix#==(other, eps = 1e-10)
Returns
trueif the matrices have same size and elements equal to absolute accuraryepsfor all the indices, andfalseotherwise.
NArray¶ ↑
-
GSL::Matrix#to_na
The Matrix object
selfis converted into anNMatrixobject. The matrix data are copied to newly allocated memory.
-
NArray#to_gm
-
NArray#to_gslm
Convert
NArrayobject intoGSL::Matrix.
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NArray#to_gm_view
-
NArray#to_gslm_view
A
GSL::Matrix::Viewobject is created from the NArray objectna. The data ofnaare not copied, thus any modifications to the View object affect on the original NArray objectna. The View object can be used as a reference to the NMatrix object.
Special matrices¶ ↑
-
GSL::Matrix.hilbert(n)
Returns the Hilbert matrix of order
n. Theijelement is defined as 1/(i+j+1).
-
GSL::Matrix.invhilbert(n)
Returns the inverse of a Hilbert matrix of order
n.Ex:
>> m = GSL::Matrix.hilbert(4) => GSL::Matrix [ 1.000e+00 5.000e-01 3.333e-01 2.500e-01 5.000e-01 3.333e-01 2.500e-01 2.000e-01 3.333e-01 2.500e-01 2.000e-01 1.667e-01 2.500e-01 2.000e-01 1.667e-01 1.429e-01 ] >> invm = GSL::Matrix.invhilbert(4) => GSL::Matrix [ 1.600e+01 -1.200e+02 2.400e+02 -1.400e+02 -1.200e+02 1.200e+03 -2.700e+03 1.680e+03 2.400e+02 -2.700e+03 6.480e+03 -4.200e+03 -1.400e+02 1.680e+03 -4.200e+03 2.800e+03 ] >> invm2 = m.inv => GSL::Matrix [ 1.600e+01 -1.200e+02 2.400e+02 -1.400e+02 -1.200e+02 1.200e+03 -2.700e+03 1.680e+03 2.400e+02 -2.700e+03 6.480e+03 -4.200e+03 -1.400e+02 1.680e+03 -4.200e+03 2.800e+03 ] >> m*invm => GSL::Matrix [ 1.000e+00 5.684e-14 -2.274e-13 1.137e-13 1.998e-15 1.000e+00 -4.663e-14 3.109e-14 3.664e-15 -7.239e-14 1.000e+00 -1.017e-13 -2.442e-15 1.510e-14 -8.038e-14 1.000e+00 ] >> m*invm2 => GSL::Matrix [ 1.000e+00 0.000e+00 0.000e+00 0.000e+00 -1.554e-15 1.000e+00 -2.389e-14 8.349e-15 1.295e-15 3.405e-15 1.000e+00 -6.957e-15 1.110e-15 1.916e-14 1.707e-14 1.000e+00 ]
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GSL::Matrix.pascal(n)
Returns the Pascal matrix of order
n, created from Pascal's triangle.>> GSL::Matrix::Int.pascal(10) => GSL::Matrix::Int [ 1 1 1 1 1 1 1 1 1 1 1 2 3 4 5 6 7 8 9 10 1 3 6 10 15 21 28 36 45 55 1 4 10 20 35 56 84 120 165 220 1 5 15 35 70 126 210 330 495 715 1 6 21 56 126 252 462 792 1287 2002 1 7 28 84 210 462 924 1716 3003 5005 1 8 36 120 330 792 1716 3432 6435 11440 1 9 45 165 495 1287 3003 6435 12870 24310 1 10 55 220 715 2002 5005 11440 24310 48620 ]
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GSL::Matrix.vandermonde(v)
Creates a Vendermonde matrix from a vector or an array
v.>> GSL::Matrix.vander([1, 2, 3, 4]) => GSL::Matrix [ 1.000e+00 1.000e+00 1.000e+00 1.000e+00 8.000e+00 4.000e+00 2.000e+00 1.000e+00 2.700e+01 9.000e+00 3.000e+00 1.000e+00 6.400e+01 1.600e+01 4.000e+00 1.000e+00 ]
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GSL::Matrix.toeplitz(v)
Creates a Toeplitz matrix from a vector or an array
v.>> GSL::Matrix::Int.toeplitz([1, 2, 3, 4, 5]) => GSL::Matrix::Int [ 1 2 3 4 5 2 1 2 3 4 3 2 1 2 3 4 3 2 1 2 5 4 3 2 1 ]
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GSL::Matrix.circulant(v)
Creates a circulant matrix from a vector or an array
v.>> GSL::Matrix::Int.circulant([1, 2, 3, 4]) => GSL::Matrix::Int [ 4 1 2 3 3 4 1 2 2 3 4 1 1 2 3 4 ]